// Defines [ mic_define ]

#define TakePlayerMoney(%1,%2); if(GetPlayerMoney(%1)>=%2){GivePlayerMoney(%1,-%2);}else{SendClientMessage(%1,0xAFAFAFAA,"SERVER: You dont have sufficient money(minimum: %2)"); break;}
#define MAX_CHECKPOINTS 150
#define MAX_PIKS MAX_OBJECTS
#define MAX_ZONES 75
#define worldid virtualid++