Code
new
Добавим
Code
new Money_R, Rhymed32;
Далее в
Code
public OnPlayerDeath(playerid, killerid, reason)
Добавим:
Code
if(GetPlayerMoney(playerid) > 0)
{
Money_R = GetPlayerMoney(playerid)/1, ResetPlayerMoney(playerid);
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z), Rhymed32 = CreatePickup(1550,4,x,y,z-0.8);
}
{
Money_R = GetPlayerMoney(playerid)/1, ResetPlayerMoney(playerid);
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z), Rhymed32 = CreatePickup(1550,4,x,y,z-0.8);
}
И в
Code
public OnPlayerPickUpPickup(playerid, pickupid)
Добавим:
Code
if(pickupid == Rhymed32) GivePlayerMoney(playerid, Money_R), DestroyPickup(Rhymed32);
Автор Урока: Rhymed32